Number C103: Ragnafinity
WATER

Number C103: Ragnafinity

  • ATK:
  • 2800

  • DEF:
  • 2400

  • View:
  • 4203




3 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.




 
 
AI Power Analysis
Boss / End-boardConfidence: MediumEvaluated Oct 7, 2026
67± 6/ 100
Power Score
Intrinsic 68
Deck 70

Number C103: Ragnafinity — Power Evaluation

Final Score: 67 ± 6 · Confidence: Medium

  • Intrinsic: 68 · Deck: 70 · Meta: provisional
  • Primary role: Boss / End-board · Secondary: Effect Interaction, Resilience

Why it scores here

Number C103: Ragnafinity scores as a strong meta end-board piece driven by universal accessibility—appearing in 100% of 400 recent decks across 46 archetypes—and efficient deckbuilding at mostly 1-copy. However, the main effect is soft interaction requiring opponent's ATK reduction rather than hard negation, and recovery is conditional on Number 103 being in Graveyard, creating setup dependency. The high ATK (2800) does not drive the score; reliable accessibility and resilience through recovery mechanics dominate the valuation, but the complete absence of combo evidence leaves uncertainty about actual combo conversion in practice.

Axis scores

Axis Score Evidence
Accessibility 72 Appears in 100% of 400 recent decks across 46 distinct archetypes at ~1 copy per deck, indicating these homes reliably generate Rank 5 Xyz materials despite the 3 Level 5 material requirement (observed).
Combo & Conversion 55 Main effect requires opponent's ATK reduction to banish; recovery requires Number 103 in Graveyard; zero combo appearances in evidence prevent verification of actual combo chains or end-board integration (inferred).
Resource Economy 60 Effect consumes 1 Xyz Material per activation (once per turn, either player's turn) and generates 1 banished monster plus situational damage equal to original ATK difference, with no card draw or refuel mechanic (verified).
Effect & Interaction 60 Card banishes 1 opponent face-up monster and deals damage equal to original ATK minus current ATK, activatable both players' turns; soft removal that requires prior ATK reduction rather than hard negation (verified).
Material Utility 68 Rank 5 Fairy with 2800 ATK/2400 DEF serves as usable Xyz material for future plays; recovery effect adds durability when destroyed while maintaining materials, enhancing body utility (verified).
Resilience & Flexibility 72 Card can return from Graveyard when destroyed if it has Xyz Materials and Number 103 is in Graveyard, providing conditional recovery; activatable both players' turns sustains board presence (verified).
Deck-Building Efficiency 73 Appears in 100% of 400 decks at ~1 copy per deck (395 run 1, 5 run 2) across 46 archetypes, indicating near-free inclusion with minimal garnet risk in homes that naturally generate Rank 5 monsters (observed).

Calculation

Weight profile: Boss / End-board primary role. Intrinsic ≈ 68, Deck ≈ 70, Meta = provisional. Modifiers: Combo evidence gap penalty (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Universal meta inclusion across 46 distinct archetypes with minimal garnet risk, demonstrating strong portability and accessibility in diverse homes
  • Recovery mechanic via Number 103 provides resilience against removal, allowing re-entry from Graveyard and extending board life
  • Activatable both players' turns enables sustained disruption presence and flexibility in responding to opponent actions
  • Efficient deckbuilding cost with single-copy standard and Rank 5 Fairy body serving as clean material for future Xyz plays

Weaknesses

  • Main effect requires opponent's ATK reduction for banish; deals only ATK difference as damage, often negligible against high-ATK boards
  • Recovery is conditional on Number 103 being in Graveyard, creating setup dependency and vulnerability to GY disruption before destruction
  • No card advantage, search capability, or hard negation; purely converts existing materials into conditional removal
  • Soft interaction unable to stop immediate threats like searches, summons, or effect activations—not a disruption piece

Counters / choke points

  • Opponent monsters with unchanged ATK, where the effect deals zero damage and banish remains conditional
  • Graveyard disruption (Baronne, Banshee) preventing Number 103 from remaining in GY when card is destroyed
  • Xyz Material removal effects (Castel, Abyss Dweller, Ragged Gloves) stripping materials before recovery activates
  • Board wipes before summoning (Raigeki, Lightning Storm, Dark Hole)

Best use

End-board piece providing conditional banish removal and recovery durability. Decks: Ryzeal (17.5%), Mitsurugi (12.2%), Mulcharmy (11%), Shark (6.8%), Seventh Emperors (6.8%), Tachyon (3.8%), Galaxy Photon (3.5%), and 39 additional archetypes. Suggested copies: 1.

Evidence & gaps

  • Verified: Requires 3 Level 5 monsters; main effect detaches 1 material, targets 1 opponent face-up monster, deals damage equal to original ATK minus current ATK, banishes if resolves, once per turn either player's turn; Recovery requires Number 103 in Graveyard to activate and resolve; triggers when card destroyed and sent to GY with materials; Appears in 400/400 recent decks (100% inclusion); Runs almost exclusively at 1 copy per deck (395 run 1, 5 run 2); Appears across 46 distinct archetypes; Legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: 100% deck inclusion across 46 diverse homes suggests Rank 5 generation is reliable in these archetypes; Heaviest in Ryzeal (17.5%), Mitsurugi (12.2%), Mulcharmy (11%), indicating strongest natural homes; Co-appears with staples (Ash Blossom 94.8%, Called by 88.8%, Infinite Impermanence 86%) and archetype-specific cards; Copy distribution (mostly 1-copy) indicates efficient slot usage with no over-investment
  • Inferred: Accessibility: 3 Level 5 materials is specific but not garnet-prone in homes that naturally generate Rank 5 Xyz; Combo conversion: Without combo data, inferred from text—soft interaction (conditional banish) and conditional recovery limit hard board disruption; Generic utility: 46 archetypes indicate real portability across formats, though clustering in Ryzeal/Mitsurugi may suggest primary homes; Resilience: Recovery adds durability but single-copy inclusion suggests not over-reliant on recursive re-entry
  • Data gaps: No combos supplied—combo conversion is text-only inference; cannot verify actual combo chains or end-board integration No guides supplied—human context on strategy and role missing No banlist data—format-specific copies unknown; assumed unlimited (standard 3-copy TCG/OCG) No usage statistics—StatisticsCard data unavailable; archetype inclusion % inferred from 400-deck sample only No top-card ranking—card not in top-ranked lists; metagame impact relative to format peak unknown











https://metaduelist.com/
Top